Game: BPM

There's no time to explain! Your heart is failing, and your only way to survive is to punch your opponent to death. If you don't keep punching, your heart will stop! But don't let your heart rate get too high, because it will EXPLODE! CONTROLS Player 1: Movement: WASD (W is jump) Punch: F Roll: G (Must press a direction with it to roll) Player 2: Movement: Arrow Keys (UP is jump) Punch: . (Period) Roll: / (Slash) (Must press a direction with it to roll) DIFFERENT PUNCHES: Punch = Jab Down + Punch = Uppercut Punch while in the air = Air Kick (Try using it while close to the ground...) Side + Punch = Haymaker (This move can be charged. The longer you charge it, the more you move forward)
 
 

Diversifiers

Backwards: One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.
 

Platforms

Web standard (Html5, Java, JavaScript, Flash)
 
We played the game with an XBOX controller, and used JoyToKey (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm) to make it work. Use UP, DOWN, LEFT, RIGHT for the movement, set BUTTON1-4 to Punch, and BUTTON 5-10 to Roll. The keyboard works fine, but controllers are hype...
 
 

Updated

Tuesday, February 5, 2013 - 04:41

Source File(s)

 
mummy's picture
Ian Wilbanks
bdbonnet's picture
Brian Bonnet
Matt Groot
 

Credits

Brian, Ian, Matt - Programming

Chris - Art

Brian May - Music

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