Game: Blind

In Blind the player controls a person without the sense of sight. Using an enhanced sense of hearing, the player is able to sense objects in the environment by listening to sounds emitted by various objects and people. By remaining calm the player can use the sounds to form an image of the environment. As their senses are overwhelmed by disruptive sounds their heart rate increases, and it becomes more difficult to discern all other sounds and cues. Their heart rate and senses will eventually return to a stable level after moving away from disruptive noises. The objective of Blind is to navigate to the heart at the end of the stage, without a time limit or urgency. If you plug an XBox controller in it will vibrate in time with the heart beat sound effect. Controls: W, A, S, D and Mouse.


Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
Bigger Picture: The game touches on a political, environmental or social issue.

Executable or Installer



Tools and Technologies

Unity (any product)
Autodesk Maya Adobe Photoshop Audacity


Sunday, January 27, 2013 - 10:33

Source File(s)

Joseph Chedid
Brendan Votano
Daniel Murdolo


Game Design: Daniel Murdolo, Brendan Votano, Tom Stewart

Programming: Tom Stewart, Joseph Chedid

Art: Brendan Votano

glqxz9283 sfy39587stf02 mnesdcuix8