Game: Between Beats
There is a lifetime between the sound waves of a rhythm.It is normal, everyday life for beings like Fre-qun to live and die between them. Fre-qun lives just a tad slower than the speed of sound, so he sees the waves very differently. The only way for him to survive is to find the seed of the next beat. He must live between beats.
True Colors: The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. See color chart
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
X Marks the Spot: The game involves something location-based, such as a geocache, or requires the player to go to one or more specific geographic locations.
Tools and Technologies
Unity (any product)
Photoshop, 3ds Max, Blender, Maya, Flash, Scaleform, Visual Studio, Notepad++
Sunday, January 27, 2013 - 20:34