Game: Bedtime: A Space Odyssey

Bedtime: A Space Odyssey is a point-and-click adventure and what happens when a little girl named Winnie falls asleep and goes on adventures that are out of this world! Our inspiration behind this game was our own vivid memories of childhood dreams and explorations, and, at the end of the day, being a part of a loving and caring family - the heartbeat of a child's world. We wanted to create a game where the player is exploring a new world, much like a child, and goes through the same emotions and excitement that Winnie does!

Diversifiers

Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…

In order to run via the iPad simulator, you will need Xcode 4.5 and the iPad simulator.  You will also need the Sparrow Framework (http://gamua.com/sparrow/).

 

After downloading, follow these steps (also on the Sparrow website):

 

Xcode Step 1: Set up a Source Tree Variable

1. In the Xcode preferences, tab: “Source Trees”, create a new Source Tree variable.

2. Create SPARROW_SRC and let it point to /path_to_sparrow/sparrow/src/

 

Also, you will need UDIDs to do Ad Hoc provisioning.

Please contact
to do so.

Platforms

iPad
Sparrow

Updated

Sunday, January 27, 2013 - 21:19

Source File(s)

Matthew Kaemmerer
Tomas Gonzalez
Chelsea Hostetter
Sarah Abraham

Credits

Sarah Abraham (www.akula-games.com)

Chelsea Hostetter (www.bluevanillastudios.com or www.bluevanilla.net)

Matthew Kaemmerer (www.electricpurplestudios.com)

Tomas Gonzalez

Comments

chostett's picture
Submitted by chostett on Sun, 01/27/2013 - 17:17

Bedtime: A Space Odyssey is a point-and-click adventure and what happens when a little girl named Winnie falls asleep and goes on adventures that are out of this world!

 

Our inspiration behind this game was our own vivid memories of childhood dreams and explorations, and, at the end of the day, being a part of a loving and caring family - the heartbeat of a child's world.  We wanted to create a game where the player is exploring a new world, much like a child, and goes through the same emotions and excitement that Winnie does!

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