Game: B-minus 50

"I am prepared to meet my Maker. Whether my Maker is prepared for the ordeal of meeting me is another matter." - Winston Churchill The only certainty of life is that it will end. How and when life ends is unfortunately (or luckily) not under our control. We are at the mercy of fate when it comes to the timing of our demise, but what would you do if you exactly knew your time of death? What would you do if you knew exactly the number of heartbeats your sorry existence has got left? What route would you take? What goals are still reachable and do you have what it takes to fulfill your ambitions before the light goes out? Meet Moebs, an alien creature that wants to aim high with the short life he's got. The purpose in this game is to get as high as possible within 50 heartbeats. Create momentum, plot the ideal route and reach for the skies!
 

The game will soon be playable through the official Global Game Jam website, but due to technical difficulties the client isn’t up yet. Until that time please follow the instructions below to play the game.

How to play B-minus 50

1.       Download Microsoft XNA Framework Redistributable 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=20914

2.       If you want to play the game with a Xbox 360 controller download: http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows (most machines will download this driver automatically when you plug in the controller). The game also works with other controllers.

3.       Download our game here: http://we.tl/PLFU0r0kP6

4.       Open the folder and double click the GGJ13 executable (the one that has a little controller icon next to it).

5.       Press enter on the menu screen to play. Have fun… and die as high as you can!

6.       Beat the highscore…. Currently 149 meters

 

Platforms

Windows
 
XNA Game Studios, FlatRedBall Engine, Farseer Physics Engine
 
 
 
 

Updated

Monday, January 28, 2013 - 19:06
 

Team

 
nielsvanderleest's picture
Niels van der Leest
Rick van Beem
Jordin Kee
MatthijsNL's picture
Matthijs Dierckx
 

Credits

Jordin Kee - Game Design / Programming

Daniëlle vd Wijgaarden - Art Design / Graphics

Rick van Beem - Game Design / Testing / PR / Story / Text

Niels van der Leest - Sound Design / Music

Matthijs Dierckx - Music / Menu + UI Design / Game Design

 

A special thanks to:

- Everyone that has provided feedback

- Our sponsors

- Our spouses for letting us fulfill our dreams

Comments

Rick van Beem's picture
Submitted by Rick van Beem on Mon, 01/28/2013 - 15:55

B-minus 50 wins Global Game Jam Amsterdam

B-minus 50 -  How high can you die? Is freely available!

Amsterdam, 28 January 2013 – Team CLRx is pleased to announce that they have won the Amsterdam edition of the Global Game Jam. A small team of enthusiastic game industry vets have created B-minus 50 in 48 hours, based on the Global Game Jam’s heartbeat theme.

About B-minus 50 – How high can you die?
Players control the short-lived alien lifeform Moebs, who automatically dies after 50 heartbeats. The goal of the game is to propel Moebs as high as possible by using his elastic telescope eyes to grab nearby objects. Moebs can then slingshot himself upwards and it is important to gain momentum to set a competitive high score. Every move costs one heartbeat and different routes/strategies can be used to reach the skies. The game will soon be playable through the official Global Game Jam website, but due to technical difficulties the client isn’t up yet. Until that time please follow the instructions below to play the game.

How to play B-minus 50

1.       Download Microsoft XNA Framework Redistributable 4.0: http://www.microsoft.com/en-us/download/details.aspx?id=20914

2.       If you want to play the game with a Xbox 360 controller download: http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows (most machines will download this driver automatically when you plug in the controller). The game also works with other controllers.

3.       Download our game here: http://we.tl/PLFU0r0kP6

4.       Open the folder and double click the GGJ13 executable (the one that has a little controller icon next to it).

5.       Press enter on the menu screen to play. Have fun… and die as high as you can!

6.       Beat the highscore…. Currently 149 meters

On the 19th of February, the Dutch Global Game Jam winners (from 5 jamming locations) will be showcased during Control’s Gamelab 7 at Pakhuis de Zwijger. Team CLRx of course hopes to win the National prize! For more information about this event please check the event’s Facebook page.

Please like us on Facebook: http://www.facebook.com/BMinus50 and follow us on Twitter: https://twitter.com/Bminus50  to receive the latest updates.

About Team CLRx

Jordin Kee was B-minus 50’s main game designer and programmer. In daily life he works for Silverfit a company that specializes in geriatric rehabilitation, using computer game technology. More info about the company can be found at the official website. He is also an Indie developer under the name Keeweed. More information about Jordin and his work can be found at: http://www.keeweed.com/

Daniëlle van de Wijngaarden was responsible for the game’s visual design and graphics. She also works for Silverfit and has worked on several multi-media projects.

Niels van der Leest  is an award-winning video game composer and was responsible for the game’s music and audio design. More information about Niels and his work can be found at his official website: http://nielsvanderleest.nl/.

Matthijs Dierckx was responsible for most of the game’s UI and menu design. He also contributed music to the game. He is the founding Publisher of Control Magazine. This publication covers the Dutch Games Industry and is an official partner of the Game Developers Conference. Non-Dutchies can visit the international website here http://www.controlmagazine.net/ .

Rick van Beem was team captain and helped in game design, testing, gameplay tweaking and wrote the game’s story. He is also responsible for the game’s marketing and PR. In daily life he is PR Manager for mobile game publisher thumbr and European PR manager for the OneBigGame charity initiative (www.onebiggame.org).

 

For more information please contact Rick van Beem:

T: +31 (0) 641 258 107
E: rick.van.beem@onebiggame.org

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