Game: AutoDwarf (tm)
Tools and Technologies
Team Members: Rand Williams, Carter V. Maddux, Chris "Red Beard" Iserman, Tom Neidher, Micheal Davis, John Moriarity, Clayton Hall, David Little, Greg Williams, Erich Schuler.
Voice actors: Megan Moffat, Wolfgang Eastman.
Sound Effects: Sam Ewing
Ooh, look. It's a dwarf.
Careful! If you keep running like that, you'll get exhausted.
Keep breathing, or you'll tire yourself out.
Not like that, you'll get an infection.
You need a little help, don't you, Dwarf?
That's alright; we can help you.
Oh, don't squirm, I'm just adjusting your brain a little.
There you go.
Now you should be able to run all you want.
I've set you up with your own personal body regulator. <3
In AutoDwarf, you play as the Autonomic Nervous System of a lonely dwarf seeking to restore the honor of his (or her!) family name by embarking on an epic quest to a far away land. The path is long, and the dwarf is... kinda out of shape. He's determined to run all the way to his destination, and it's your job to keep that from killing him. Regulate his adrenaline, breathing, blood sugar, heart rate, sight, and sweating to keep his body temperature in check, his blood oxygenated, his immune system fighting fit, his vision sharp, and his legs running, all without tiring the poor thing out.
The player has control of six  values:
Three  values will be displayed to the player and will adjust themselves based on the values the player has control over:
Environment Temperature, if higher than Core Temperature
Two  values will be visible to the player in a non-numeric fashion:
is shown to player by adjusting the speed of the dwarf
is shown to player by adjusting the camera's viewing angle
Energy is invisible to the player, but is expressed to the player through audio cues in the music and sound bytes from the dwarf himself (or herself!):
Balanced Temperature [close to ideal]
When healthy, if the dwarf's Immune Strength is below the environmental Infection Threshold, there is a chance for the dwarf to become infected each second. When infected, if the dwarf's Immune Strength is above the environmental Infection Threshold, there is a chance for the dwarf to become healthy each second.
When the dwarf becomes injured, the dwarf will heal over time. The higher the dwarf's energy, the faster he will recover.
On his journey, the Dwarf will encounter: That he must:
The Dwarf dies if:
his heart rate is 0.0
his Blood Oxygen is 0.0
his Core Temperature is 0.0
his Core Temperature is 1.0
his Energy is 0.0
he falls down
he is caught