Game: Astral Beat

Missing instruction from title page. Press Space to start. Introduction: The beats of our hearts is not something we pay conscious effort to. Astral Beat aims to surface this natural function in an explicit, yet subtle manner. Points are scored at regular beats, akin to the pace of a heartbeat. This happens when “seeds” placed on unoccupied spaces Players are constantly cued in as the beats resonate in a cyclic progression; yet the fast pace of the game acts to draw attention away from these beats. In addition, players may capture spaces temporarily, which give players half the points scored. Players may then use these returned seeds to vie for other unoccupied spaces. The player with the most points after 99 seconds wins.


Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
I’m Board: Make a game that is inspired by, but not a simulation of, a popular board game.
10 little pigs: The game uses 10 or more buttons or keys for gameplay-related actions (no pause or anything else).

Executable or Installer




Tools and Technologies

Game Maker (any product)
Photoshop CS5 Extended


Wednesday, January 30, 2013 - 16:01

Source File(s)



Athena Wu Xi
Jeff Hung
Ho Jun Xian
Ong Kar Hoe
Mok Swee Hoe
skyphlegacy's picture
Skyph Tiong Yew Hao
makianwei's picture
Ma Kian Wei
Shaun Tay's picture
Shaun Tay Boon Kiat



Shaun Tay: Producer, Lead Design, Lead Art

Ma Kian Wei; Lead Code, Design

Ong Kar Hoe: Code, Design

Skyph: Code

Mok Swee Hoe: Art

Ho Jun Xian: Art

Jeff Hung: Animation, Sound, Design

Athena: Title Art.


Short Play Description:

A territorial acquisition game where players use seeds to score points regularly to a constant beat.


Platform/System:  Windows


Control Scheme:


Movement: WASD

Pickup Seed: Q

Drop Seed: E


Movement: IJKL

Pickup Seed: U

Drop Seed: O

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