Game: ArKalon

Each player controls a heart artery that propels it. Some arteries produce straight propulsion, some biased ones. The heart beats at a certain rhythm. For emitting blood through an artery, the player must beat a little faster than the heart contraction rate. To slow down the heart rhythm, all players must decrease their beating frequency. Physical interfaces to beat the rhythm are varied and atypical. Clapping, hop up, cut a light beam, whistle ... Chaque joueur contrôle une artère qui propulse le coeur. Certaines artères ont une propulsion rectiligne, d'autres ont une propulsion angulaire. Le coeur bat à un certain rythme. Pour envoyer du sang depuis une artère, le joueur doit battre un rythme un peu plus rapide que celui du coeur. Pour ralentir le rythme, tous les joueurs doivent réduire leur fréquence de battement. Les interfaces physiques pour taper le rythme seront variées et atypiques. Taper dans ses mains, sauter à cloche pied, couper un faisceau lumineux, sifflement ...
 
 

Diversifiers

Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
More the Merrier: The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.

Executable or Installer

 

Platforms

Windows
Linux / Unix
 
Plain C++ program. Make use of : freeglut, bass, pthread, pnglite, zlib The graphical engine was only developed during Global Game Jam (from years to years)
 

Jam Site

 

Updated

Monday, January 28, 2013 - 10:51

Source File(s)

 
Repository name: 
svn+ssh://svn.code.sf.net/p/arkalonbis/code/trunk
 
 
Marie PRAUD
Karol Desnos
Marzac's picture
Meslin Frédéric
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