The GSGDC is a 24-hour students-only game development compeition now open for registration. It was inspired by Global Game Jam and overseen by Iranian GGJ organizers, mainly Hamzeh Azad. It is sponsored by Persian Games, Tunisian Game Developers and Mazandaran University. Participation is free and completely online, but the organizers are arranging an in-person award ceremony taking place in Tehran in March.
Gorm and I are on the juging panel. Please read their press release below.
During the 6th Digital Games Research Association (DiGRA) Conference, The Global Game Jam Research committee will host a workshop on Global Game Jam. The aim of this workshop is to explore research opportunities within Global Game Jam 2014.
Research Committee member Allan Fowler writes:
On Tuesday August 27 at the DiGRA conference in Atlanta GA, we will host a workshop on the Global Game Jam. The objective of this workshop is to promote the discussion forward towards synthesis of methodological knowledge. The outcome will be a greater understanding of the academic and professional research potentials of the GGJ. This information will be available to the Global Game Jam (GGJ) and game development community through the Global Game Jam website.
The workshop will be spent discussing case studies, existing literature, and sharing the experiences of the group. The plan for the DiGRA GGJ workshop is thirty minutes of presentations from key GGJ/Jam organizers which will be followed by an hour participatory workshop where groups brainstorm potential future research opportunities within the GGJ.
Written by GGJ Toronto organizer Troy Morrissey.
Toronto Global Game Jam Arcade
- When: June 15, 2013
- Where: George Brown College
- Street: 341, King St East
- City: Toronto
- Country: Canada
Toronto Global Game Jam Arcade is a daylong super arcade celebrating some of the games made in Toronto for Global Game Jam 2013 and the people who created them. With about 240 people in attendance at TGGJ 2013 it is hard to get to play every ones games at the jam, not to mention everyone is so exhausted. So we wanted to put on an event where everyone could get together and enjoy each other’s creations.
There are thousands of games made each year during the annual event – so many it is impossible to play them all (thank heavens for my grad student Vince who played through this diversifier). This year I was asked by the Games for Change Festival to curate games that highlighted the diversifier, the Bigger Picture, beyond the theme of the jam, jammers were challenged to create games for social good.
Giving, Giving, Gone
What the Frack?
More than 300 Bigger Picture games were created at our 2013 jam. This year the games selected above will be on display in a special arcade at the 10th Anniversary Games for Change Festival along with games selected from the amazing people at Babycastles and Hide&Seek.
GGJ is so excited to be a part of so many communities and we are eager to grow. We are actively looking for new ways to increase our outreach, grow participation, gather greater diversity and intensify research opportunities. We are pleased to announce GGJ speakers at several upcoming conferences, if you are near, please come hear more about the Global Game Jam and join our community.
- 14 May, 2013 Annakaisa Kultmia @ FlashGamm, Moscow, Russia
- 14-17 May, 2013 GGJ Workshop @ Foundations of Digital Games, Crete, Greece
- 17-19 June, 2013 Susan Gold @ Games for Change Festival, New York, NY USA
- 21-27 July, 2013 Foaad Khosmood @ SIGGRAPH, Anaheim, CA, USA
- 26-29 August, 2013 GGJ Workshop @ DiGRA, Atlanta, GA USA
The Global Game Jam aims to stimulate innovation, experimentation, collaboration and creativity. With our partnerships we look for initiatives that bring the values of GGJ to a broader audience and/or creates opportunities for particpants to connect with their games on a broader scale.
This year Global Game Jam had a partnership with Mozilla Game On, an initiative that challenges game developers to "re-imagine the web as a gaming platform and use the power of the browser to revolutionize the way we make and play games".
We had an amazing GGJ 2013! Bigger and better than our previous jams. We received a great reaction to our theme and diversifiers, to our keynote speakers Erin Robinson and Bret Victor, to Adam and Amanda's great "day after" teaser and the wonderful message from the great Sid Meier. All of this is thanks to the hundreds of volunteers from around the world.
The games are available to be downloaded, played and discussed. Here are some interesting numbers about GGJ 2013.
(GGJ Lagos 2013 jammers hard at work)
- 319 jam sites in 63 countries, 38 US States and 6 Canadian Provinces
- Number of countries hosting for the first time: 12 (Bolivia, Chile, Egypt, Greece, Hungary, India, Latvia, Macedonia, Morocco, Nigeria, Serbia and Tunisia)
- Total number registered: 16,705
- Total number credited in at least one project: 11,474
- Total projects registered: 3248
- Total projects associated with a jam site: 3128
- Team sizes
|Number of contributors
|Number of games
|2 or more
|4 or more
|6 or more
|8 or more
|10 or more